Here is a comprehensive list of all the Tactical Items currently available in 6.0. To go to this page, click the link below. Note – Tacticals that drop from the Dxun Operation and Corellia Flashpoint or are Crafted, are not available for purchase on the Set Bonus and Tactical Vendors on your factions Fleet. Cannot be used against targets in cover. To help explain everything, we’re releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. This Set Bonus’s perk will passively occur throughout the rest of the encounter, providing our Guardian with a damage increase across the board. Furiously striking at one or more foes with bursts of hate and anger, the Rage Juggernaut forges ahead, the dark side of the Force providing ever more opportunities to crush and obliterate the enemy.”. The two support buffs for the raid are Beat Down and … Typically, Retaliation is usable after successfully defending against a melee or ranged attack, or after one of your melee attacks are parried, dodged, or misses, but “A Vicious Cycle” changes that! Immortal utilizes multiple ways of utility that can help a team in PvP while having great defensives, offensives, and peel mechanics making it an excellent choice for 6.0. 1 Highlights 2 General 3 Classes + Combat 3.1 General 3.2 Jedi Knight 3.3 Sith Warrior 3.4 Jedi Consular 3.5 Imperial Agent 3.6 Bounty Hunter 3.7 Trooper 4 Crew Skills 5 Flashpoints + Operations + Uprisings 5.1 Operations 6 Items + Economy 7 Missions + NPCs 8 Warzones Ranked PvP Season 12 – Today marks the beginning of Ranked PvP Season 12. This page is not meant to keep you from following the link you've clicked on. Retaliates against the target for <<1>> weapon damage. (2 Piece Bonus) +2% Critical Rating The two support buffs for the raid are Sundered and Beat Down. Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. For instance, wearing two, four, or six pieces of a set will grant players progressively more powerful boosts. While active, all damage dealt is reduced by 10%, and all Assault abilities generate 1 less rage. “When embracing the dark side of the Force, vengeance can be a powerful ally. Combining Hew with the stacking capabilities of the Set Bonus gives our Juggernaut the necessary edge over their opponent. Bashes the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Increases the target's melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. Only one droid can be disabled at a time. Lasts <<1[%d/%d/%d]>> seconds. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. (4) Whenever you use or gain Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. If you do not wish to follow this link, simply close this message. This is where the “Leviathan’s Hide” Tactical comes in handy: instead of dealing the usual damage, Crushing Blow will now generate a Crushing Defense stackable buff that increases damage reduction by 2.5% for every enemy it hits. Dealing direct damage ends the effect prematurely. “As the toughest of the Warriors, the Immortal Juggernaut can withstand even the most brutal assaults. Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>. Typically, Riposte is usable after successfully defending against a melee or ranged attack, or after one of your melee attacks are parried, dodged, or misses, but “A Vicious Cycle” changes that! Ready to lead their group through the Flashpoint, our Immortal Juggernaut starts pulling enemy packs left and right--sometimes multiple packs at once. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. Our Vigilance Guardian is facing off against an enemy, and both players are the last of their teams. Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds. Ready to lead their group through the Flashpoint, our Defense Guardian starts pulling enemy packs left and right--sometimes multiple packs at once. Stuns weak and standard enemies for <<2[%d seconds/%d second/%d seconds]>>. They don’t have actual stats on them like Power, Mastery, or Critical Rating; instead, they augment how an ability will function. Furious Power: 72: Buff: Consumes all ability charges of Furious Power and applies Furious Power stacks on you. furious_focus . While most Rage Juggernauts would use Force Crush against a boss, Force Push isn’t an ability typically used in this situation. Furious Power Consumes all ability charges of Furious Power and applies Furious Power stacks to you. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. Our Focus Guardian and their Veteran Mode Flashpoint group is made up entirely of damage dealers. Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. These can be in the form of increased ability potency or an added effect. Let’s take a look at the new ability for Guardians! Juggernaut Let’s take a look at the new ability for Juggernauts! Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, granting immunity to controlling effects, and increasing movement speed by 30%. FQN: abl.​sith_warrior.​enraged_defense_custom_spender. (6 Piece Bonus) Challenging Call increases your damage reduction by 5% for each enemy you hit. Damage ends the effect prematurely. Utility Ability: 75: Utility Unlock Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_burst_01. When the effect ends, the health is lost. Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Each attack consumes one stack. Utility Ability: 75: Utility Unlock Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Reduces the damage you take by 99% for <<1[%d/%d/%d]>> seconds. Retaliation can only be used after successfully defending against a melee or ranged attack or after one of your melee attacks is parried, dodged, or misses. FQN: abl.​sith_warrior.​sundering_assault. Taunts all enemies within 15 meters, forcing them to attack you for <<1[%d seconds/%d second/%d seconds]>>, if utilizing Soresu Form. Obscures the target's vision, reducing its melee and ranged accuracy by 90% for 6 seconds. Only usable on targets at or below 30% max health. There is a wide variety of combinations for Set Bonuses and Tacticals; some augment the rotations of abilities, while others offer more passive benefits. With the 20% generated from Crushing Blow, combined with the 40% generated from Threatening Scream, and the final 3% from Aegis Assault; this brings our Juggernaut’s damage reduction grand total to 63%! Requires two lightsabers. Our Rage Juggernaut and their Veteran Mode Flashpoint group is made up entirely of damage dealers. Can only occur once every 5 seconds. Force Clarity - Converts all Force Clarity ability charges into stacks to buff your next attack by 25%. This is where the “Leviathan’s Hide” Tactical comes in handy: instead of dealing the usual damage, Guardian Slash will now generate a Crushing Defense stackable buff that increases damage reduction by 2.5% for every enemy it hits. Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2. Recharges 1 ability charges every 30 seconds. Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of your maximum health every 3 seconds. Each attack consumes one stack. Requires and converts 30 stacks of Fury to go Berserk, instantly generating 4 rage, plus 8 additional rage over the next few seconds. Even while dealing powerful blows, the Defense Guardian can reduce the impact of any attacks that come their way, making them key participants at the front line of any battle.”. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Delivers a wounding attack with the main-hand lightsaber, dealing <<1>> weapon damage and inflicting trauma for <<2[%d/%d/%d]>> seconds, reducing all healing the target receives by 20%. This effect cannot occur more than once every second. In this guide I will outline the basic builds and playstyle for the class while elaborating on why I believe they are strong in the current patch. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Each time our Juggernaut takes damage while under the effect of Endure Pain, they gain a Retaliator stack, which increases the damage of their next Retaliation by 10% per stack! Our Juggernaut is now poised to do a drastic amount of increased damage, making short work of the boss. SWTOR Furious Season 3 PvP armor and weapons preview from the livestream. cast_instant. Let’s look at some examples of how a Set Bonus and Tactical combination can alter the gameplay of the three Guardian Disciplines: Defense, Vigilance, and Focus. Our Guardian is now poised to do a drastic amount of increased damage, making short work of the boss. It is strong enough to allow players with even little to no experience to journey through the 75 level… The Nimble Master set has had its 4-pc set bonus changed, the bonus is now: Empowers you with 12 charges of Enraged Defense, lasting up to <<2>> seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total. Each time our Guardian takes damage while under the effect of Endure, they gain a Retaliator stack, which increases the damage of their next Riposte by 10% per stack! 1 Codex 1.1 Juggernaut Primary Abilities 2 Combat Proficiencies 2.1 Utility Points 3 Gallery Sith Juggernauts are powerful and defensible warriors that wear heavy armor and can crush … “Fueled by extreme rage, a Sith Warrior can reach new heights of destructive power. These can be in the form of increased ability potency or an added effect. In some fights, however, Obliterate ends up being very finicky due to where it positions you. The crisis involving the Desolator superweapon centered around two powerful Force-users and their apprentices: Jedi Master Orgus Din and the Sith Lord Darth Angral. Following the Battle of Corbos which ended that conflict in 6900 BBY, he and several other Dark Jedi followers including Karness Muur, Sorzus Syn, and XoXaan were exiled by the Jedi Order to the Stygian Caldera. (6 Piece Bonus) Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack. (4 Piece Bonus) Whenever you gain or use a Furious Power ability charge while in combat, your damage is increased by 10% for 10 seconds. Our Vengeance Juggernaut is facing off against an enemy, and both players are the last of their teams. We’ve revealed the ability charge, discussed Set Bonuses and Tactical items, and painted a picture of how these two systems merge together to augment different styles of gameplay for Juggernauts and Guardians. Paralyzes up to 8 nearby enemies in fear, preventing all action for up to <<1>> seconds. Let's find out! Cannot be used during combat. Performs a series of lightsaber attacks that deal <<1>> weapon damage. Sith Warrior Set Bonuses Tormented Set – The slow from this 4-pc set bonus now applies as intended when Force Choke wears off. Mission View for Power Play, Category: Class. Furious Power – Converts all Furious Power ability charges into stacks to buff your next attack by 25%. Whirling Blade triggers a Riposte that deals 30% more damage. Every advantage is necessary to be the last one standing, and our clever Vigilance Guardian has found a Set Bonus and Tactical combination that will tip the scales in their favor. Our Juggernaut can pull enemies to their heart's content without feeling overrun. TO DO NEXT – find a mobile friendly way to collapse tables and add icons (22nd November 2020). The more enemies a tank can manage at once, the faster they can get through a Flashpoint. This effect cannot occur more than once every second. The Vengeance Discipline is the second of three available paths for the Sith Juggernaut Class. With the 20% generated from Guardian Slash, combined with the 40% generated from Challenging Call, and the final 3% from Warding Strike; this brings our Guardian’s damage reduction grand total to 63%! (2 Piece Bonus) +2% Mastery Obscures yourself with the Force, becoming difficult to detect, reducing your threat towards all enemies, reducing all damage taken by 50%, and increasing movement speed by 30%. Furious Power –Activating this ability consumes all ability charges of Furious Power and applies Furious Power stacks to you. It requires an active Shii-Cho Form to use it efficently. Lasts <<2[%d/%d/%d]>> seconds. If not in Soresu Form, threat will be immediately reduced by a moderate amount. Activating Force Push on a target affected by Force Exhaustion grants Joiner's Pressure, increasing your damage dealt by 20% for 10 seconds. Player targets deal 30% less damage when attacking anyone other than you for <<2>> seconds. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.

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